ESL Counter-Strike - IEM Katowice 2024 - The Ascent: Cinematic Lighting

Master vizdev & lighting I did for the arena environment before post and VFX was added. Rendered straight out of Unreal (Lumen real-time) with some light grade and film grain on top. Real-time snow was created from SkyCreator.

Master vizdev & lighting I did for the arena environment before post and VFX was added. Rendered straight out of Unreal (Lumen real-time) with some light grade and film grain on top. Real-time snow was created from SkyCreator.

Environment closeup shot, also with Lumen

Environment closeup shot, also with Lumen

Some of the action cinematic lighting I did, total of 5 action shots were done under 6 hours given the deadline. Client also required path-tracing in UE, so I went with simpler setups here to save time. Pre-color grading and VFX

Some of the action cinematic lighting I did, total of 5 action shots were done under 6 hours given the deadline. Client also required path-tracing in UE, so I went with simpler setups here to save time. Pre-color grading and VFX

Arena fight sequence

ESL Counter-Strike's Official Video Release