Rain (Xiaocong) Yan
Rain (Xiaocong) Yan
Lighting Art Intern @ miHoYo
Los Angeles, United States

Hello :) I am an incoming lighting intern on the Genshin Impact team at miHoYo. Last summer I was lucky to be able to work on Marvel's Spider-Man 2 with the amazing team at Insomniac Games!

Over the years I have accumulated experiences in both the artistic and technical end of real-time & ray traced lighting and rendering. Some of the technical projects I have done include a PBRT-like Path Tracer and a real-time renderer inspired by Unreal Engine 4's paper.

I am currently open for freelance & contract hiring in lighting roles (environment, cinematic, character, and props). Hit me up with any of your cool project ideas!

Resume PDF

Skills

Lighting3D ModelingTexturingPBR TexturingCinematicsColor GradingArt Direction

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Gaea
Gaea
Substance 3D Painter
Substance 3D Painter
DaVinci Resolve
DaVinci Resolve
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
Photoshop
Photoshop
Illustrator
Illustrator
C++
C++
OpenGL
OpenGL
Python
Python
JavaScript
JavaScript

Experience

  • May 2024 - Present
    Lighting Intern - Genshin Impact at miHoYo / HoYoverse
    Shanghai, CN

    Upcoming lighting intern to the Genshin team

  • May 2023 - August 2023
    Lighting Intern at Insomnaic Games
    Burbank, California

    • Worked closely with Art Director Gavin Goulden, created the lighting and renders of 15 character marketing stills, including key characters like Spider-Man (Peter Parker), Miles, and Venom. Approved by studio Art Directors and Marvel.

    • Polished, relit, and optimized in-game cut scenes in cinematics worth of 13 minutes to final ship level

    • Engaged in Masterclass and Talk-shops held by heads from all 22 department and CEO, learned departmental skills

    • Worked closely along the lighting department lead, GDC presenter Brian Mullen; learned industry rendering workflow

  • November 2023 - May 2024
    Lighting Artist at BlueReelStudio
    SE

    • Led the lighting development for the arena section after 1:20 in the ESL Counter-Strike IEM Katowice 2024 Cinematic under tight deadline.

    • Designed the master environment lighting and weather using UE5 with Lumen. I also did the lighting for 8 other closeup shots using Path Tracer in UE

  • February 2023 - April 2023
    Lighting & Lookdev Artist at Bewildered Studios

    • Freelance Lighting & Lookdev for in-development UE5 stylized game

  • January 2024 - Present
    Teaching Assistant - Advanced 3D at University of Pennsylvania
    Philadelphia, US

  • August 2023 - December 2023
    Co-Lecturer / Graduate Teaching Assistant - 3D Fundamentals at University of Pennsylvania
    Philadelphia, US

    • Helped with teaching 3D modeling, texturing, lighting/rendering across industry-standard softwares and pipeline in a classroom of 35 students

    • Lead weekly office hours for students and teach industry 3D modeling workflows in Maya to facilitate learning

  • September 2022 - Present
    Co-President at ACM SIGGRAPH UPenn Chapter

Productions

    • Video Game
      Marvel's Spider-Man 2
    • Year
      2023
    • Role
      Lighting Intern
    • Company
      Insomniac Games
    • Commercial / Advertisement
      The Ascent - ESL Counter Strike Cinematic for IEM Katowice 2024
    • Year
      2024
    • Role
      Lighting Artist
    • Company
      BlueReelStudio