Hello :) I am an incoming lighting intern on the Genshin Impact team at miHoYo. Last summer I was lucky to be able to work on Marvel's Spider-Man 2 with the amazing team at Insomniac Games!
Over the years I have accumulated experiences in both the artistic and technical end of real-time & ray traced lighting and rendering. Some of the technical projects I have done include a PBRT-like Path Tracer and a real-time renderer inspired by Unreal Engine 4's paper.
I am currently open for freelance & contract hiring in lighting roles (environment, cinematic, character, and props). Hit me up with any of your cool project ideas!
Upcoming lighting intern to the Genshin team
• Worked closely with Art Director Gavin Goulden, created the lighting and renders of 15 character marketing stills, including key characters like Spider-Man (Peter Parker), Miles, and Venom. Approved by studio Art Directors and Marvel.
• Polished, relit, and optimized in-game cut scenes in cinematics worth of 13 minutes to final ship level
• Engaged in Masterclass and Talk-shops held by heads from all 22 department and CEO, learned departmental skills
• Worked closely along the lighting department lead, GDC presenter Brian Mullen; learned industry rendering workflow
• Led the lighting development for the arena section after 1:20 in the ESL Counter-Strike IEM Katowice 2024 Cinematic under tight deadline.
• Designed the master environment lighting and weather using UE5 with Lumen. I also did the lighting for 8 other closeup shots using Path Tracer in UE
• Freelance Lighting & Lookdev for in-development UE5 stylized game
• Helped with teaching 3D modeling, texturing, lighting/rendering across industry-standard softwares and pipeline in a classroom of 35 students
• Lead weekly office hours for students and teach industry 3D modeling workflows in Maya to facilitate learning